Palo Alto, California-based Osso VR is premiering a higher fidelity virtual reality (VR) training experience which, it says, provides “…an exceptional level of visual fidelity surrounding every aspect, from detail to the OR environment.” The company’s creative team brings to medical training VR experience from Electronic Arts, Microsoft, Apple and other companies in the ng films, games and VR entertainment industry.
Virtual Reality Training Keeps Getting More Incredible

“Osso VR’s team is lightning in a bottle. A once in a lifetime team of leading engineers, artists and educators who have dedicated their careers to optimizing patient safety. Our team brings an experience that is accurate, engaging, and educational making a significant impact on the adoption of our clinically validated platform,“ said Justin Barad MD, CEO and Co-Founder of Osso VR. “We’ve reached a level of detail in the anatomy, surgical tools, and the OR environment within the platform that was not previously possible. This will improve our ability to accomplish our mission, improving patient outcomes, driving the adoption of high value technologies and democratizing access to surgical education globally.”
“We’ve reached a level of detail in the anatomy, surgical tools, and the OR environment within the platform that was not previously possible. This will improve our ability to accomplish our mission, improving patient outcomes, driving the adoption of high value technologies and democratizing access to surgical education globally.”
Osso VR Art Director Jonathan Sabella has contributed to numerous characters and performances, including those from Marvel and Star Wars. Sabella told OTW, “What we are presenting today is just the tip of the iceberg in terms of where we are taking our visual capabilities. We are using the latest techniques and technologies used in major motion pictures and AAA games to create the same level of truly immersive experiences you would expect from the best visual effects and entertainment companies in the world.
“Already leading in the market, Osso VR is really going through yet another renaissance period. Our team draws the best talent from all categories of expertise and industries. In that way, the experiences of working in medical education and working for entertainment have been very similar for me. When we are creating fantastical characters and worlds at the best studios in the world it is not uncommon to research subjects in depth, bringing in subject matter experts of all kinds to craft something truly believable for an audience. An advantage we have here at Osso is that those experts, doctors that perform these procedures often, are available and working directly with us at all times.”
“The biggest difference between working in entertainment and on these educational experiences is our mission. A mission to affect the outcome of real lives in a much more direct application. I love superheroes and the inspiring lessons they have imparted upon me. It was a unique experience to Supervise on Carne y Arena for Alejandro Iñárritu because that was the first time that I really stepped out of genre work. Seeing the impact that project made telling a story using real people inspired me to seek out more opportunities to bring about change in the world through my work.”
“Everything I’ve learned through my career is directly applicable here at Osso, including my background and interest in anatomy. Sharing these lessons with our team of world class medical illustrators and mixing them with specialists from VFX and games is creating a never before seen group of individuals with cutting edge real-time art knowledge and pinpoint medical accuracy.”
“I am extremely proud to be a part of Osso. Supervising for Alejandro Iñárritu’s Oscar winning VR film Carne y Arena opened my eyes to how virtual reality can impact the real world. When I saw what Justin and the team were doing, I knew that it was something I wanted to contribute to.” said Sabella. “We are dedicated to bringing the virtual medical training experience to life, leaving no detail untouched. The colleagues I have the privilege of working with here are some of the most talented and professional I’ve had the opportunity to collaborate with. I’ve spent my career fascinated with anatomy and the chance to work directly with medical illustrators, engineers and leading doctors in the field to help save lives is something I cherish greatly.”

Discussion
This is a fascinating development. In my practice we've seen similar outcomes with the revised protocol. The key differentiator seems to be patient selection criteria. Has anyone else noticed the correlation with BMI thresholds?
Great point. I'd push back slightly on the conclusion, the sample size in the cited study is too small to draw population-level inferences. That said, the directional signal is compelling and worth a larger RCT.
We implemented a similar approach last year. Early results are promising but we're still gathering 12-month follow-up data. Happy to share our protocol if anyone is interested.
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